This lesson serves as a great introduction to the engineering design process when you have a design or prototype and you are attempting to improve that design. In this case, students start with an original design of the “World’s BEST Glider” and then iterate through the engineering design process five times. They are also asked…

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From noticing problems to brainstorming solutions to testing prototypes, making modifications, and marketing a final product, this journal will walk students step-by-step through the engineering design process as it relates to solving a problem for a person, animal, or plant. Either use the entire journal or use the one pagers to tackle problems in bite-sized…

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The IDEAS Engineering Journal is meant to be used to engineer improvements to an existing design. Have you built a glider or a wobble head rattle writer or ANYTHING? Use this journal to brainstorm modifications, try them out, test your design with a customer, and come up with an improved final design. A few screen…

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Google Docs version of ECE Engineering Journal – Young learners can use the Voice typing under the Tools menu to complete this document if they are pre-writing.

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Google Docs version of the Notice and Wonder Journal – Young learners can use the Voice typing under the Tools menu to complete this document if they are pre-writing.

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The IDEAS Engineering Journal is designed to be used to engage students to iterate through then engineering design process using a starting model of something they have built. Two looper airplanes, pool noodle rockets, and rattle writers (aka doodle bots) are some examples you might consider. Peer critique is incorporated into the journal. It can…

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Notice Phenomenon and Wonder Question Journals come in formats that are printer friendly and in Google classroom versions for both Slides and Docs. Great tools for helping students notice and wonder how the world works! Journal version included below include Notice Phenomenon and Wonder Question Journal. This is both pieces together and requires some assembly.…

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                  The A-Z (or at least P-T) template for helping your students process a phenomenon, play to learn, identify variables, design an experiment, conduct experiment to collect data, make a claim supported by evidence with scientific reasoning to explain it, and then keep thinking in questions. Provided…

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